Factorio - Tips
Power
Steam Engine
1 Steam Engine = 900 kW
Optimal ratio:
1 offshore pump : 20 boilers : 40 steam engines.
(1 boiler 60/s to 2 steam engines 30/s.)
Should be built close to water and coal.
Solar Power
- 1 Solar panel: 60 kW
- 1 Accumulator = 5 MJ
Optimal ratio:
20 accumulators : 24 solar panel : 1 MW required
e.g. to satisfy 10MW, it needs 200 accumulators and 240 solar panels.
Nuclear Power
Reactors | Heat Exchangers | Steam Turbines | Offshore Pumps | Power |
---|---|---|---|---|
1 | 4 Exchangers | 7 Turbines | 1 Pumps | 40 MW |
2 | 16 Exchangers | 27 Turbines | 2 Pumps | 160 MW |
4 | 48 Exchangers | 83 Turbines | 5 Pumps | 480 MW |
6 | 80 Exchangers | 138 Turbines | 7 Pumps | 800 MW |
Fuel
Fuel | Fuel Value | Acceleration | Top Speed |
---|---|---|---|
Wood | 2 MJ | 100% | |
Coal | 4 MJ | 100% | |
Solid Fuel | 12 MJ | 120% | 105% |
Rocket Fuel | 100 MJ | 180% | 115% |
Nuclear Fuel | 1.21 GJ | 250% | 115% |
Uranium Fuel Cell | 8 GJ | - | - |
Intermediate
Battery
Sulfuric acid factory:
- 1s: 1 iron + 5 sulfur + 100 water=> 50 sulfuric acid
- 4s: 4 iron + 20 sulfur + 400 water => 200 sulfuric acid
Battery factory:
- 4s: 1 copper + 1 iron + 20 sulfuric acid => 1 battery
One sulfuric acid factory can support 10 battery factories.
Engine unit
2 pipe factories + 1 iron gear wheel factory => 20 engine unit factories.
Commands
- Check elapsed game time:
/time
- Change speed:
/c game.speed=2
Science Packs
Production rates
Blue science is the slowest.
Science Pack | Rate |
---|---|
Red | 1 per 5s |
Green | 1 per 6s |
Black | 1 per 5s (2 per 10s) |
Blue | 1 per 12s (2 per 24s) |
Yellow | 1 per 7s (3 per 21s) |
Purple | 1 per 7s (3 per 21s) |
Green Science
1 Yellow belt factory : 2 Yellow inserter factory : 24 Green Science factory
Calculation: in 1 second
- Gear: 4 iron => 2 gears
- Yellow belt: 3 iron => 4 belt
- Green Circuit: 2 iron + 3 copper => 1 green circuit
- Yellow inserter:
- 2 green circuit + 2 gears + 2 iron => 2 inserter
- 10 iron + 3 copper
- Green Science = 1 / 6 Yellow belt + 1 / 6 Yellow inserter (1 yellow inserter factory can support 12 green science factories)
Black Science
1 Yellow magazine factory : 3 Red magazine factories : 8 Grenade factories : 1 Wall factories : 10 Black science factories
Blue Science
Roughly:
1 Blue Science factory : 1 Red Circuit factory : 1 Engine Unit factory
More precisely:
1 Blue Science factory : 0.75 Red Circuit factory : 0.83 Engine Unit factory : 0.02 Chemical Plant (Sulfur)
Purple Science
42 Purple Science factories : 10 Electric furnace factories : 15 Rail factories : 30 Productivity module factories
Yellow Science
Roughly
1 Yellow Science factory : 3 Low density structure factories : 1 Flying robot frame factory : 1 Blue circuit factory
Circuits and Modules
Green Circuit
Green Circuit is a key ingredient.
Recipe: 1 Iron + 3 Copper => 1 Green circuit
2 green circuit factories : 3 copper cable factories
Red Circuit
Recipe: 4 Copper cables + 2 Green circuits + 2 Plastic bars => 1 Red circuit
1 Chemical plant (Plastic bar) : 1 Green circuit factory : 1 Copper cable factory : 6 Red circuit factories
Blue Circuit
Recipe: 2 Red + 20 Green + 5 Sulfric acid => 1 Blue
Modules
3 kinds of modules have the same recipe:
- Level 1:
15s + 5 Red + 5 Green => 1 Level 1
- Level 2:
30s + 5 Red + 5 Blue + 4 Level 1 => 1 Level 2
- Level 3:
60s + 5 Red + 5 Blue + 5 Level 2 => 1 Level 3
Resources
- Iron ore: used for Iron plate or Concrete.
- Copper ore: only used for Copper plate.
- Coal:
- used as fuel in early games.
- non-battle usage: Plastic bars.
- for battles: Explosives, Grenade, Poison capsule, Slowdown capsule.
- Stone: Stone alone can build Brick (2:1), Wall (10:1) and Landfill (20:1).
- 2 Stones => 1 Brick
- 10 Stones => 5 Bricks => 1 Wall
- 20 Stones => 1 Landfill
- 1 Stone + 1 Iron stick + 1 Steel => 2 Rails
Others
Roboports
Multiple roboports will also increase the flying distances.
Time
Day lasts 25000 ticks or 416.66~ in-game seconds
1 second = 60 ticks
Belt
1 full yellow belt with coal and iron / copper should be enough for 12 steel furnace.