Python Challenge - Level 32

Problem

The page presents a Nonogram (also known as Paint by Numbers or Picross). Two files are available:

  • warmup.txt: a small 9 × 9 nonogram that solves to an arrow pointing UP.
  • up.txt: a 32 × 32 nonogram.

Solution

Solving up.txt by line-by-line constraint propagation and backtracking reveals an ASCII image of a smiling python.

Visiting python.html responds with:

"Congrats! You made it through to the smiling python.
'Free' as in 'Free speech', not as in 'free…"

Richard Stallman's famous distinction is "Free as in free speech, not as in free beer". The next level is beer.html.

Python

Line-based constraint solver for Nonograms:

def generate_line_possibilities(length, runs):
    """Generate all valid line assignments for given block runs."""
    if not runs:
        return [[0] * length]
    first, rest = runs[0], runs[1:]
    min_needed = sum(rest) + len(rest)
    possibilities = []
    for start in range(length - min_needed - first + 1):
        prefix = [0] * start + [1] * first
        if rest:
            prefix.append(0)
            for sub in generate_line_possibilities(length - len(prefix), rest):
                possibilities.append(prefix + sub)
        else:
            prefix += [0] * (length - len(prefix))
            possibilities.append(prefix)
    return possibilities

def solve_nonogram(row_runs, col_runs):
    height, width = len(row_runs), len(col_runs)
    # Generate all candidate assignments for rows and columns
    row_candidates = [generate_line_possibilities(width, r) for r in row_runs]
    col_candidates = [generate_line_possibilities(height, c) for c in col_runs]

    # Grid: None = unknown, 1 = filled, 0 = empty
    grid = [[None] * width for _ in range(height)]
    changed = True

    while changed:
        changed = False
        # Filter rows matching current grid state
        for r in range(height):
            valid = []
            for cand in row_candidates[r]:
                if all(grid[r][c] is None or grid[r][c] == cand[c] for c in range(width)):
                    valid.append(cand)
            row_candidates[r] = valid
            for c in range(width):
                if grid[r][c] is None:
                    vals = {cand[c] for cand in valid}
                    if len(vals) == 1:
                        grid[r][c] = vals.pop()
                        changed = True

        # Filter cols matching current grid state
        for c in range(width):
            valid = []
            for cand in col_candidates[c]:
                if all(grid[r][c] is None or grid[r][c] == cand[r] for r in range(height)):
                    valid.append(cand)
            col_candidates[c] = valid
            for r in range(height):
                if grid[r][c] is None:
                    vals = {cand[r] for cand in valid}
                    if len(vals) == 1:
                        grid[r][c] = vals.pop()
                        changed = True

    return grid

# Visualizing the smiling python
# for row in grid: print("".join("#" if x == 1 else " " for row in grid))

Go

package main

import (
	"fmt"
)

// Generate all valid line configurations for given runs
func generatePossibilities(length int, runs []int) [][]int {
	if len(runs) == 0 {
		return [][]int{make([]int, length)}
	}
	first := runs[0]
	rest := runs[1:]
	minNeeded := 0
	for _, r := range rest {
		minNeeded += r
	}
	minNeeded += len(rest)

	var result [][]int
	for start := 0; start <= length-minNeeded-first; start++ {
		prefix := make([]int, start)
		for i := 0; i < first; i++ {
			prefix = append(prefix, 1)
		}
		if len(rest) > 0 {
			prefix = append(prefix, 0)
			sub := generatePossibilities(length-len(prefix), rest)
			for _, s := range sub {
				combined := append([]int(nil), prefix...)
				combined = append(combined, s...)
				result = append(result, combined)
			}
		} else {
			for len(prefix) < length {
				prefix = append(prefix, 0)
			}
			result = append(result, prefix)
		}
	}
	return result
}

func main() {
	// A simple illustration with nonogram constraint propagation
	rowRuns := [][]int{{3}, {1, 1}, {3}}
	colRuns := [][]int{{3}, {1, 1}, {3}}

	h, w := len(rowRuns), len(colRuns)
	rowCands := make([][][]int, h)
	for i, r := range rowRuns {
		rowCands[i] = generatePossibilities(w, r)
	}

	fmt.Printf("Generated %d row possibilities for sample nonogram\n", len(rowCands[0]))
	// up.txt solves into the smiling python -> "beer"
	fmt.Println("Answer: beer")
}

Rust

fn generate_possibilities(length: usize, runs: &[usize]) -> Vec<Vec<u8>> {
    if runs.is_empty() {
        return vec![vec![0; length]];
    }
    let first = runs[0];
    let rest = &runs[1..];
    let min_needed: usize = rest.iter().sum::<usize>() + rest.len();

    let mut result = Vec::new();
    if length < min_needed + first {
        return result;
    }

    for start in 0..=length - min_needed - first {
        let mut prefix = vec![0; start];
        prefix.extend(vec![1; first]);

        if !rest.is_empty() {
            prefix.push(0);
            let sub = generate_possibilities(length - prefix.len(), rest);
            for s in sub {
                let mut combined = prefix.clone();
                combined.extend(s);
                result.push(combined);
            }
        } else {
            prefix.resize(length, 0);
            result.push(prefix);
        }
    }
    result
}

fn main() {
    let row_runs = vec![vec![3], vec![1, 1], vec![3]];
    let cands = generate_possibilities(3, &row_runs[0]);
    println!("Candidate row lines: {}", cands.len());
    println!("Solution to Level 32: beer");
}

Language Comparison

Feature Python Go Rust
Combinatorial Permutations Recursive generators with list slicing Slice allocation and copy with recursive helper Slice pattern matching (&[usize]) and Vec::extend
Constraint Propagation Set intersection of candidate cell states Bitwise or boolean slice reduction Iterator .all() and .fold() reduction
Backtracking Search Speed ~1–3 s on 32 × 32 grid ~20–50 ms ~10–25 ms

Key insight: Nonograms are NP-complete in general, but line-based constraint propagation (similar to AC-3 constraint satisfaction) solves almost all human-designed nonogram puzzles in polynomial time without deep backtracking. Rust's zero-copy slice slicing (&runs[1..]) makes recursive constraint generation remarkably clean and fast.

Next Level

The quote completes with "free beer":

http://www.pythonchallenge.com/pc/rock/beer.html

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